Update v2.4 - Spawn custom objects, chat overhaul, & improvements

I realized I haven’t updated this page with our last few updates, sorry about that! Here is the latest one!

We’ve got an exciting update this week as you can now spawn individual custom objects from the Chest menu, Workshop mods, and save files. In addition, the chat has been overhauled to the new UI, making it much easier to read. And of course all kinds of other fun things and fixes.

There won’t be any updates for the next few weeks as we prepare for and will be in Seattle for Pax Prime, so hope this will tide you over until the next update sometime in September. We’ll post info on our booth next week!

Chat Overhaul:

  • Chat has been overhauled with the new UI system

  • Chat window can be resized to your liking

  • Names are now only colored while the message is white

  • Chat overhaul finally fixes the Linux type through bug in chat

  • Mousing over chat and scroll wheeling will scroll the chat

  • Overall the chat should be much more readable and controllable than previous


Custom Decks:

  • Better memory cleanup for loading deleted decks from a save/mod

  • Duplicate card images for faces or backs will no longer use up extra ram

  • Overall memory usage should be lower and load speeds should be faster


Spawning Individual Objects:

  • Objects can now be saved to your chest menu and loaded again at any time

  • You can now spawn individual objects from a Workshop mod or save file without loading the entire save

  • Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save

  • Each custom object in the file will be listed with duplicates hidden

  • The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position

  • (Only works with single decks - merged decks will not work)

Full patch notes can be found on our website.

If you want to get the latest news on development feel free to follow us on Twitter!


Update v1.8 - Movable boards, Custom Model improvements, & more!



Contextual Menu Added:

  • You can now right click on a object to bring up a menu to customize different options for that object

  • Objects can now be renamed and when mousing over them you can easily read the name

  • A description can also be added to an object, great for storing player stats or additional info

  • Dealing cards and resetting decks are possible from menu

  • Locking and unlocking an object can also be done from the menu

  • ‘Cut deck’ is a brand new action that can be done in the menu


Custom Model Improvements:

  • Meshes will now use the smoothing normals in your .obj data if supplied

  • Separate collision mesh can be now supplied allowing many more collision possibilities

  • Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation)

  • Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board


Optimizations on Custom Assets:

  • Objects that share custom assets are no longer using up memory like they are unique objects

  • Rewinding will no longer require assets to be reloaded from disk


Boards Now Movable:

  • You can now unlock boards and move them just like other objects

  • They can also be spawned in the spawn menu making use of multiple boards



  • Added a rock and tree model great for outdoor RPG scenes

  • Highlighting and then locking multiple objects now works

  • Server name can now be found in the menu

Full update and patch notes can be found on our website!

Big news! Custom Model Support is here! Update v1.7

Tabletop Simulator on Steam

Custom Model Support:

  • You can now import your own 3D models with textures.

  • They must be in .obj format and notepad data of model must be saved on something like Pastebin. Then choose RAW and paste in that URL.

  • The model can be 3 materials (Plastic, Wood, and Metal), this changes shaders and sounds

  • Also it can be considered under 4 categories (Generic, Figurine, Dice, and Coin), which changes how you interact with them

  • Avoid exporting your models in .obj with materials, your texture will be a separate image imported with another URL

  • Currently collision is only working for box colliders (automatically calculated), better support will be coming.



  • Locked objects will be treated like a surface (ex: 2 story buildings will now work properly)

  • Added a Custom category so you can more easily find all the custom object types for your modding needs

Here’s a sneak peak of the UI we’ve been working on (still a work in progress):


If you are interested in all of our updates since release, please refer to our website to view our previous patch notes.

Massive Custom Table Added! Update v1.5

Many of you have been asking for a larger table and we wanted to do even better and give you a massive table that you can even import a custom picture onto! Community involvement is how we can make the best game for everyone and we love to hear your ideas. We get many of the feature ideas from the community so be sure to share your thoughts on Tabletop Simulator (http://berserk-games.com/forum)

Custom Extra Large Table:

  • Our largest table yet with the ability to import any image onto it for your massive games!

  • The table can be used like one massive custom board, and you can even use it in combination with the custom board

  • Recommended resolution for the table picture is 4400x2600


Custom Cards Aspect Ratios:

  • Custom decks now scale to the aspect ratio of the face image (Square cards are now possible)

  • New square face template has been added to the root folder of the game

  • It still uses the same 10x7 template, it’s just widened to make the cards square (each image is 490x490)

Full update and patch notes can be found on our website!

Workshop Support! Update v1.4

We’ve been on Steam for one month and we are proud to announce that Tabletop Simulator now supports Steam Workshop for all your modding needs!

Workshop Support:

  • You can now upload your mods directly to Steam Workshop from within the game
  • Updating them is just as easy with the mods Workshop ID
  • Subscribing to a mod will add it ‘Workshop Game Modes’ found in the ‘Game Modes’ menu
  • Overall this is a very simple system to share and use other players mods
  • (Make sure to restart the game if you subscribe to mods while it is still running)



  • Save and loading now support infinite saves instead of just 20 slots
  • Scaling up an object also increases it’s lift height to avoid it dragging on the ground
  • Quarter flick up is more randomized now and should lead to a true 50/50 probability
  • New save name system for URL images to avoid possible name conflicts

Full update and patch notes can be found here!

Tabletop Simulator Steam Update v1.3

The patch notes this week will be a bit shorter than normal because we have been working on a lot of behind the scenes stuff for Workshop integration. We’ve been making great progress on that and next week’s update will hopefully have Workshop support so keep an eye out.


  • Custom decks can now be spawned as a sideways deck this will make the ‘Alt’ zoom the correctly orientation

  • You can now notify everyone to a location by tapping the ‘Tab’ key and a bouncing arrow will appear with sound

  • 2 New host options: Allow client scaling and enable hands (hands are how you hold multiple cards)

  • Added rules for Mahjong, Reversi and Solitaire.


Custom Paper figurines Added:

  • Let’s you import a picture onto a paper figurine

  • 'ALT' zoom looks at them from the front instead of top for easier viewing

  • 1x2 aspect ratio on the custom card image


Turn Improvements:

  • You can now reverse the order of the turns by choosing counterclockwise

  • People that have empty hands can also be automatically skipped, great for poker style games


Full patch notes can be found here!

Tabletop Simulator Steam Update v1.2

Thanks everyone for your continued support. We’re working hard to bring you these updates to you as quick as possible. We know there are some issues we haven’t gotten to yet, but we haven’t forgotten about them!

You can now purchase Tabletop Simulator through the Humble Widget on our website and will soon be on the Humble Store.


Mod Improvements:

  • Mods are now cached on the user’s machine, so you no longer have to download the same image twice (automatically converted to jpg). This will greatly improve load times when starting up an already played mod.

  • You can find these downloaded images inside your ‘Documents/My Games/Tabletop Simulator/Mods/URL Images’ folder.

  • These changes are in preparation for Workshop integration and local file support.


Loot bag Added:

  • Functions as a bottomless bag that you can use to store unlimited objects inside.

  • Uses a last-in first-out system (LIFO) for retrieving items; most recent items are retrieved first.

  • Mix up the contents of the bag by shaking it. This randomizes the order that the items are retrieved.

  • Saving and loading does not currently work with the bag, working on this so save compatibility isn’t ruined.

  • Loot bag can be found in the spawn menu -> miscellaneous

Mahjong Improvements:

  • Betting sticks have been added.

  • Default layout is now the popular garden wall.

  • Location of the tiles are also randomized.


Full Update can be found here!

Tabletop Simulator Steam Update v1.1

Tabletop Simulator has been out for exactly one week and it has been a great success thanks to our awesome community! We managed to break into the Top 10 Steam top sellers, which is completely beyond anything we could have imagined. The amount of amazing mod content you guys have been able to pump out is staggering. With that, we’ve got our first big update since we released and it’s a doozy!


  • Line Tool has been added for measure distances, hold ‘Tab’ to start measuring; synced with all clients

  • You can now scale objects up and down in size (Up to twice as big and half as small) Use either ‘+/-’ or shift + alt + scroll

  • IRC Lobby has been integrated in the game (Very WIP), the chat bubble on the bottom right will bring it up. This is a great way to find people to play with.

  • RPG Props have been added: Chest, Barrel, Table, and Chair. This should help add some flair to your dungeons

  • (Table flipception, you can flip a prop table on a table, that you use to play tabletop games…sorry)


User Account Changes:

  • You no longer have to login into our account system to play

  • Your in-game name is your current Steam name

  • Banning saves the user’s Steam ID

  • In the future we will be integrating more and more with Steam


Server Browser Enhancements:

  • Server browser is now sorted by newest to oldest

  • You can now hide locked & full servers

  • Search can be used to find a specific game name, user name, or game mode

Full details and patch notes can be found here

We are working hard to bring you guys these updates as fast as possible and we want to thank you all for deciding to take this ride with us!


Tabletop Simulator is Now Released on Steam!

Tabletop Simulator is officially on Steam Early Access! Come be a part of our great Community Hub as well! For the next week, the game will be on sale for 20% off, so get it while it’s hot and please be sure to share it with your friends!

Recent additions to the game include the following:

  • Added 5 more RPG Figurines: Wyvern, Cyclops, Kobold, Skeleton Knight, Manticora
  • CardBots: Build and Destroy game mode has been added for our highest Kickstarter backer, Geremy George

  • You can now mouse over a dice and type a number to have to rotate to that number (great for keeping track of number or a count down)
  • Optimized the amount of bandwidth to sync physics objects with clients
  • Hover over an object and pressing ‘ALT’ will enlarged that object (great for checking dice rolls or reading cards)
  • You can now name your saves so you can more easily keep track of your custom games
  • FPS spectator camera style has been added with ALT + WASD in combination with RMB, if you want old pan you can ALT + LOWER/TAP or the arrow keys
  • Updated Control Scheme help menu

Visit us on our website at http://berserk-games.com for more info!

Official Steam Early Access Date, Beta v.10 and Update on Oculus Rift

Hey everyone! Super big news! Tabletop Simulator is set to release on Steam Early Access on Friday, April 18. Check the “Coming Soon” tab on Steam, we’re there! Here is our store page. Feel free to join the official group tied in with the Community Hub here. Everyone who supported us either in the Kickstarter or by pre-ordering $10 or more, will receive their Steam keys by April 18th.

Oculus Rift: Due to the recent confusion, we wanted to give an official statement, that we will be continuing with Oculus Rift support. We have the development kit 2 pre-ordered so we can begin working on it as soon as possible!

Beta v.10 is now released! Since this is the last patch before the Steam Early Access release, we want to make sure we get all the issues taken care of before then. Please post any bugs, issues, feedback, and suggestions in the Beta v.10 forum thread.


  • 5 more RPG Figurines have been added Ogre, Chimera, Dragonide, Ghoul, Lizard Warrior

  • Dungeon tileset has been added, you can now build your ultimate RPG dungeon for your campaign

  • Dungeon tileset uses a grid system for placement to make it easy for you to create your dungeon, then you can lock it in place

  • Grid system has been added for Chess, Checkers, Reversi, and GO

  • Kimi Kat figurine has been been added

  • Server Browser now shows the current game mode and name of the player hosting, you can also block this player and they won’t show up

  • You can now deal and reset each deck individually

  • People played with on steam show up under the recently played section within the steam overlay

  • Wood, Felt, and Glass surfaces now have different physics properties

  • There is now a private notepad if you need to keep track of something personal

Full details and patch notes can be found on our website!

Thank you and enjoy!